This section breaks down the core deckbuilding priorities that turn a pile of Dragons into a consistent, threatening Commander strategy
Once on each of our turns, we can play up to one card of each permanent type: one land, one creature, one artifact, one enchantment, and one planeswalker
Ocelot Pride If Ocelot Pride isnt answered, it will take over
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Archaeomancer's Map Bitterthorn, Nissa's Animus Braidwood Sextant Campus Guide Compass Gnome Dauntless Scrapbot Dune Mover Ecologist's Terrarium Edge Rover Embermouth Sentinel Everything Pizza Everythingamajig Expedition Map Fountainport Bell Golos, Tireless Pilgrim Heaped Harvest Hithlain Rope Horizon Spellbomb Journeyer's Kite Keys to the House Kree Sentinel Lumbering Worldwagon Marshals' Pathcruiser Monument to Perfection Moonsilver Key Mycosynth Wellspring Ominous Parcel Park Map Pilgrim's Eye Realmbreaker, the Invasion Tree Renegade Map Scampering Surveyor Shardless Outlander Silver Deputy Skittering Surveyor Solemn Simulacrum Spider-Bot Steelweb Surveyor Strata Scythe Strixhaven Skycoach Subway Train Sword of Hearth and Home Sword of the Animist Thaumatic Compass Traveler's Amulet Vinewoven Chariot Wanderer's Twig Wayfarer's Bauble World Map
Duel rewards[] When dueling against Level 40 Syrus Truesdale, these are the only cards that can drop